[Slackers]
 
For the past few years, I spent a lot of time playing [cue ominous music] World of Warcraft. I played a lot (and I mean a lot) but never got into hard core raiding or PvP. Instead, I enjoyed doing quests, leveling up characters, farming, grinding reputation, etc. I played several characters (aka "alts") besides my "main" so some would call me an "altaholic". Something like that. I ended up with a total of eleven level 80 characters.

Anyway, early on, I created a guild called "Slackers" that all of my characters belonged to. Alliance and Horde characters can't be in the same guild, so "Slackers" was my Alliance guild and "Slacker" was my Horde guild. Although some other folks were in Slackers at the beginning, it wasn't a true guild (more like a label...) so they ended up leaving Slackers for something more exciting. In the end, it was just me.

Recently, I decided to finish playing the game. No real complaints, I was just ready to be done. But World of Warcraft is designed to keep you playing. There's no "boss" level with an ending cut scene and "The End" or "To be continued..." to let you know that you are finished. I had a few things that some of my characters were working on, e.g., the "Insane in the Membrane" achievement, getting to level 80 by just killing boars, getting all my characters exalted with Timbermaw Hold, etc., and decided to come up with a "bucket list". When everything on the list was complete, I would officially be done with the game.

And so I cleared my bucket list, finished the game, deleted all my characters (gasp!), and cancelled my account. Yes, after all of that hard work (if you can really call playing a video game "hard work") there's nothing to show for it other than this page. Below are some pictures of my "peeps" along with some comments about each.

I also have quite a few screenshots including a few "group portraits". (I couldn't log in to all of my characters at the same time, so I cut them from individual screenshots and pasted them into a single background.) And finally, there are several recorded movies of some of my characters in action.

Here is a movie that I put together as a tribute to all of my Slackers. For the most part, it's just a bunch of clips of them doing mundane things in the game, running around, mining ore, etc. The end credits give them a chance to wave goodbye to everyone. The movie is fairly long, over 8 minutes so the file sizes, especially the HD version, are large, but I think it turned out quite well and is worth watching.

Direct downloads:

Large/HD 1080x720 - 470 Mb
Medium 720x480 - 100 Mb
Small 480x272 - 60 Mb

Addendum: Well, I said I was finished but turns out that was only partially true. The Cataclysm expansion has been released and much of the "old world" has been changed. I decided to create two new characters, one Alliance and one Horde, in order to experience the new content. Questing in the revamped "old world" zones was quite enjoyable. The Outland and Northrend zones haven't changed much, if at all. The new Cataclysm zones and quest chains really weren't that exciting. Well, I did enjoy the Harrison Jones quests in Uldum as well as the Wildhammer and Dragonmaw quest lines in Twilight Highlands. I also created several other temporary characters just to see the starting areas for each race. But like before, the new Cataclysm characters have been deleted and my WoW account cancelled.

Addendum II: I have absolutely no desire to play the latest expansion, Mists of Panderia.

 

Comments? Questions? Send them to Carl_Bell@baylor.edu. Raaar!!! Me smash Slacker!

 

Meet the Slackers

 
Lameaxe the Insane was my first and "main" World of Warcraft character. He had the most achievements and feats of strength out of all of my characters. It's not surprising that I spent almost four times as much time playing Lamaxe than any of my other characters. Lameaxe, a dwarf warrior, was also the "guild leader" of the Slackers. His name was one that I have used for a long time in other games. Many moons ago, I played the game Marathon and used the keyboard to maneuver rather than the mouse. One day, I decided to try multiplayer Quake and figured it was time to switch to using a mouse. I assumed I would be awful so I went with the name Lameass. Occasionally, I would play Quake but only run around hacking people with the default weapon, an axe. When I did that, I changed my name to Lameaxe. And it stuck.

Some of Lameaxe's more notable achievements were Insane in the Membrane ("the Insane" title which he wore proudly), Accomplished Angler ("Salty" title), 40 Exalted Reputations ("the Exalted" title) and The Loremaster ("Loremaster" title). Lameaxe also got the Winterspring Frostsaber mount back when it was a lot of work to get. It took about a month of doing nothing but grinding Wintersaber Trainers reputation.

Like most of my characters, Lameaxe ran around with a non-combat pet, now called companions. Lameaxe's pet of choice was [White Kitten]. Once I understood roles in the game, e.g., tanks, dps, cc, healers, etc., I figured Lameaxe would be a "tank" but I found that playing a "fury" specced warrior was much more fun even if it were less effective as "Arms" or less useful as "Protection". Lameaxe was a miner/blacksmith. For some reason, Lameaxe was very lucky with finding rare "world drop" epic items. Actually, all of my characters were. By the time I finished the game, I had probably had about two dozen epic drops.
Skinbo, a gnome mage, was my second character. His name was kind of a play on the word "ackmo" (Ack! Bill the Cat FTW!) and the fact that he was bald. "Skinmo" didn't really work, so I changed it a bit and named him Skinbo. He was followed everywhere by his pet [Bombay Cat].

I first thought that Skinbo would also be a warrior but a friend convinced me to play something other than warriors so I chose a mage. I can't remember what his original professions were but he ended up being a skinner/jewelcrafter which helped out my other characters. Having a mage as a jewelcrafter turned out to be very convenient. I set my hearth to be in Howling Fjord because all of the JC dailies could be done there. Mages can then teleport back to Dalaran. I had a pretty good balance with professions across all my characters so everyone had a support role in the guild. I think the only profession I really didn't do was alchemy. Oh, wait! That's right. Skinbo was originally an alchemist. He was probably an herbalist at one point as well. I think he was originally an herbalist/alchemist and then switched to miner/jewelcrafter. Then I decided that Lameaxe could handle all of the mining needed for Skinbo's jewel crafting so Skinbo would then be a skinner to help out Raggett's leatherworking.

Skinbo was a fire specced mage, which I believe doesn't provide as much damage as frost or arcane, but I enjoyed playing it. Like Lameaxe, Skinbo had a Winterspring Frostsaber mount. It's a good thing I like to grind and that Winterspring is my favorite zone. Although to be honest, this grind has gotten much, much easier, and it took Skinbo only about a week or so to get it.
Orcmo, an orc hunter, was the leader of the Slacker Horde guild. His main pet was Beast, named after my real life cat. Beast was originally Bhag'thera, the elite(?) cat in Stanglethorn Vale, that Orcmo tamed when he was strong enough. He kept Beast as his primary pet ever since. Actually, Orcmo originally had another pet cat, a lion, named Beast but that one was replaced with this one. He had two other pets that he tamed just to get them - Spot, the dog (well, wolf) in Theramore that barks when you click him, and Gutripper (which Orcmo renamed to Ripgutter), the elite bird of prey in Nagrand.

Orcmo's name was another play on the word "ackmo" but one that worked. Actually, I think most folks consider using your character's race or class somehow in its name is bad form. But hey, Ackmo/Orcmo was too good to pass up.

In the past, hunters had to train their pets to teach them new or improved abilities. Some abilities you learned from a pet trainer. Others had to be learned from other animals. Basically, you had to put your regular pet into a stable, which probably should be called a "kennel" instead, and go and tame an animal that you would use until you learned the ability. Then you dismissed the temporary pet, got your regular pet back, then train it to use the new ability. Not all animals taught you all abilities so you had to search for the right kind. You could search the game using the hunter's "beast lore" talent on different types of animals until you found the right one. Or you could search Google. I actually liked this old method even if it was a bit of a hassle sometimes. These days, pets have talent trees like regular characters.

Orcmo's spec was beast mastery which wasn't as effective as survival or marksmanship but more enjoyable to play. (Hmm... I'm starting to see a pattern here.) Because he had Beast, Orcmo rarely had a non-combat pet. Orcmo was a leatherworker/enchanter. For some reason, the game designers seem to prefer guns to bows for hunter ranged weapons. Although he had access to better guns, Orcmo continued to use a bow. It just felt right.
Raggett was a human rogue. He got his name from Garrett, the protagonist's name in the Thief series of games (which I like a lot). Turns out there's an NPC in Booty Bay named Sly Garrett who sells poisons for rogues, and I always assumed this was a nod to Thief's Garrett. At one point, I considered creating a separate guild for Raggett, and anyone else who was a fan of Thief. It was to be called "Keepers" and have a keyhole icon on its tabard.

At the beginning, I played Raggett as a "combat swords" rogue and did fairly well. In the end, I switched to "assasination" (multilate/envenom) which was pretty fun. Raggett was an enchanter/leatherworker. Like Orcmo, it was his job to enchant gear for the other Slackers, which got much easier once armor/weapon vellum (and thus enchant scrolls) were added to the game. Raggett got all of his leather from Skinbo. Why wasn't Raggett a skinner? Probably because he had already maxed out enchanting and I wasn't about to start leveling up enchanting from scratch.

As a rogue, he opened locked boxes that others looted. He also picked pockets which was extremely useful when Lameaxe needed heavy lock boxes to turn in for Ravenholdt reputation, part of the Insane achievement. To get these boxes, Raggett spent a lot of time wandering around Lower Blackrock Spire picking lots of pockets. That's where he got his main pet, a [Worg Pup]. Another thing he would sometimes get when picking pockets was a gnome effigy. I don't know why, but I liked these things and saved every one that Raggett got and eventually filled up an entire guild bank tab with them. For the Hoard!
Boaringguy the Boarslayer was a gnome rogue. Inspired by a Southpark episode, I decided to get to the maximum level just by killing boars. No quests, no other kills, just boars. I figured that stealth and vanish would be useful for this so decided to play a rogue. Unlike the Southpark episode, you can't just kill millions of boars in Elwynn Forest because they quickly stop giving XP (experience points). Instead, you have to move on to higher level boars. Boaringguy started in Dun Morogh, then went to Loch Modan, Westfall, and Redridge Mountains. It was in Redridge, at level 24 or so, when he hit the "boar level gap" where one can no longer get XP from killing boars. Except there really isn't a gap. There is one boar in the game that provides XP for your level - Bellygrub. Boaringguy had to kill Bellygrub around 300 times to gain three levels so that he could then move to Razorfen Kraul and Razorfen Downs and be able to kill the boars there. Eventually he made it to Blasted Lands and then worked through Outland where he killed many, many, many boars until hit level 80. I had hoped that there would be high level "frost boars" in Northrend, but no. The highest level boars were the level 71 boars in Blade's Edge Mountains. Had the max level boars been 70, they would have "turned gray" and not given XP when Boaringguy hit 79. But at level 71, they still provided XP. So, yes, it is possible to get to level 80 just by killing boars. I don't have an exact count, but based on the character statistics window, I estimated that Boaringguy killed around 30,000 boars. (It may be that it's no longer possible to get to max level, now 85, by killing boars.)

Boaringguy spent most of his time killing boars while accompanied by his [Tranquil Mechanical Yeti] that was crafted for him by Gooniecat. There really isn't a "the Boarslayer" title. I figure if players get "the Kingslayer" title for killing the Lich King, Boaringguy should get a title for killing Bellygrub. Boaringguy was a skinner/leatherworker. I actually made decent gold selling the knothide leather that I got from skinning boars in Blade's Edge.
Gooniecat, a gnome warlock, was my first female character. (If you play World of Warcraft, before you hit on a female in the game, always remember that "GIRL" stands for "Guy In Real Life"...) In a way, she was named after my cat, Beast. Many moons ago when Beast was a kitten, I was watching the movie "The Goonies" and I started calling Beast the "Gooniekitten" for a while. (Yes, it was dorky. I admit it.) I had forgotten about that until towards the end of Beast's life and I would sometimes called her the "Gooniecat". Anyway, it sounded like a good name for a female gnome.

Although I didn't play on a "role playing" server, I decided that Gooniecat and Skinbo would be siblings. Boaringguy was their cousin. Gooniecat was a tailor/engineer. One of her jobs was to make bags for all of the other characters. Actually, at one point, my brother's character Ambyr (a Slacker at the time!) made a bunch of netherweave bags for Lameaxe. Although they were eventually replaced by Gooniecat's frostweave bags, I kept one of Ambyr's bags in the bank until the end.

Gooniecat also made motorcycles for all of my Alliance characters. While working on my bucket list, I wondered what to do with all of the gold I was going to end up with. I decided to spend it on motorcycle parts and put together a "Slacker rally" picture. Gooniecat ended up being my auction "mule" since engineers can access the auction house in Dalaran. (Very convenient.) Like Orcmo, Gooniecat didn't have any non-combat pets because as a warlock, she usually had one of her minions with her.
Orcmid was an orc death knight. From a role playing standpoint, he was the son of Orcmo. Actually, Orcmid was originally a warrior, but when death knights were added to the game, I decided to start him over as a DK. (It was also a quick and convenient way to skip from level 30 to level 55...) Orcmid's name, and yes it has his race in it, was based on the currency in the Zork adventure games, the Zorkmid.

Orcmo had the title "the Argent Champion" that you get when you are exalted with both the Argent Dawn and the Argent Crusade. I liked using this title for Orcmid because death knights, before they were freed from the Lich King's control, were enemies of the Argent Dawn. Irony can be pretty ironic sometimes.

Like Lameaxe, his pet of choice was the [White Kitten]. Horde players can't buy this pet directly from Lil Timmy in Stormwind, so someone has to transfer it using the Goblin neutral auction house. It sells for a fair amount of gold in the Horde auction house so I got someone to help me transfer it from one of my alliance characters. It was a bit of a hassle, but worth it. I liked having a small white kitten following Orcmid into battle. Orcmid was a miner/blacksmith. Mining was my favorite profession and I used it to make a decent amount of gold either selling the ore/bars or having my jewelcrafters prospecting the ore for gems. Often, I would use blacksmithing to create items that I would send to my enchanters to be disenchanted into dust, etc. I had a few routes through Icecrown and Sholozar Basin for saronite and titanium ore, and a route through Howling Fjord for cobalt ore. The Howling Fjord route was the easiest (less competition) and towards the end the most profitable. Cobalt ore now sells better than saronite. In fact, I didn't even bother trying to sell saronite bars to other players but instead just sold them to a vendor.
Bulluc was a tauren shaman. I had originally created Bulluc as a druid but didn't really enjoy it much so I started over with him as a shaman and was glad I did. Playing a shaman is a lot of fun. Playing taurens was sometimes problematic, though, because of their size. For one thing, I had to play with the camera further away from the Bulluc otherwise I wasn't able to see much around him. Also, when riding around on a mount, you can't enter many buildings without dismounting first. (I guess you would bump your head on the top of the entrance.) That's not really a big deal since by default you end up dismounting automatically when entering buildings anyway. The only problem was that you couldn't ride down into the sewers in Dalaran.

Bulluc rode around on a Venomhide Ravasaur, the Horde equivalent to the Winterspring Frostsaber. This mount was much easier to get, especially at level 80. For the most part, you only had to do one easy quest per day for about three weeks. Shamans have an ability called "ghost wolf" which, among other things, turns you into a spirit wolf and you can run a bit faster. I wish there were a talent (or glyph) that would change the ability so that as a ghost wolf, you ran as fast as your current riding skill. I don't know why, but Bulluc didn't have a pet. Bulluc was a leatherworker/skinner. Because Orcmo wasn't a skinner, it was Bulluc's job to farm leather when needed. (Skinbo did the same thing for Raggett and Boaringguy.) The best place to farm Northrend's borean leather was from the raptors around Gundrak because skinning them can give you 1-3 leathers. You might get lucky and loot a Gundrak Hatchling as well.

The most useful spec for shamans is elemental so, true to form, Bulluc was specced as an enhancement shaman. Someone once called Bulluc a "dps machine" because of the amount of damage he could do, so enchancement wasn't all bad. Bulluc's name comes from the word "bulluc" which means bull in Old English. I had a few macro buttons in my action bars for various emotes, such as /wave and /cheer. For Bulluc, I replaced /cheer with /moo. By the way, if you've never played a tauren, they audibly moo when you /moo. The time I heard it, it made me LOL...out loud.
Grackle, a troll rogue, was originally intended to be a PvP twink. In World of Warcraft, "twinks" were low level characters with very good, often very expensive, gear and enchants. Their job was to fight in battlegrounds and totally overwhelm non-twinks. I spent quite a few Sunday afternoons fishing for a rare fish during the Stranglethorn Vale fishing competition to turn in for some rare boots that a low level character can wear but can be enchanted with high level enchants. I finally got the boots and enchanted them. Then Blizzard changed the way battlegrounds work which effectively did away with twinks. For one thing, a lot of the twink gear and enchants could no longer be equipped or work for low level characters. This included Grackle's fishing boots. Also, twinks need to stay at level 19, 29, etc. But now battlegrounds grant XP, so it is very easy to accidentally level up into the next bracket. Twinks can turn off XP and stay at their current level, but you can only compete in battlegrounds against others who have XP turned off, i.e., other twinks. This would be okay except for the fact that not enough people want to do this so you wait forever in a battleground queue. I finally gave up on this and decided to level up Grackle but do so primarily in battlegrounds. So from levels 20-24 Grackle would quest to get XP and gear. Then starting at level 25 he would run battlegrounds and level up until he hit 30. Lather, rinse, repeat. Grackle did this until he was able to go to Outland and Northrend where he just leveled up by questing.

Grackle was a jewelcrafter/engineer. Like Gooniecat, one of his last jobs was to make motorcycles for all of the Horde Slackers. His pet was the [Darting Hatchling] that he got while questing in Dustwallow Marsh. True to his name, the hatchling will occasionally dart off leaving a trail of dust behind him. Then, when he gets far enough away, he'll stop, turn around, and return. But when Grackle was in the engineering "store" in Dalaran, the room was too small so the hatchling would sprint towards a wall, then turn around and sprint back to the opposite wall, then turn around and sprint back, etc. He would do this until you left the store. It's actually pretty funny to watch and probably bothers all of the other players in there. Grackle was named after the bird. I'm probably one of the few people in the world who likes grackles. Oh, and Grackle filled up a guild bank tab with gnome effigies just like Raggett.
Hatdance was a dwarf priest. She was also Lameaxe's granddaughter. She was originally one of my characters on another server that I played on for a while. Like my other characters on that server (Roofflaps, Bumpdraft, Caratamara) her name was a NASCAR reference. I eventually left that server, mostly because it was a PvP server. I enjoy occasional PvP but truly hate PvP outside of battlegrounds and PvP zones like Wintergrasp. It brings out the worst in people. Far too often, when you are just trying to do quests some other player will think it's fun to kill you over and over with a much higher level character. Some folks enjoy this aspect of WoW but it wasn't the game I wanted to play. So I left that server and recreated one of the characters, Hatdance, on my main server.

Hatdance was an herbalist/scribe. She picked a lot of herbs, milled them into pigments and ink, then produced cards/decks for Lameaxe to turn in for Darkmoon Faire reputation (part of the Insane achievement). Originally, I had intended on her just creating the low level decks that give 25 DMF reputation points. But I soon realized that would take way too long, so leveled her up and got her working on the high level cards/decks. She also created glyphs for my other characters and armor/weapon vellum for Raggett to enchant. Even after Lameaxe got the Insane achievement, Hatdance would still farm herbs, especially in Sholazar Basin. At the time, she made a decent amount of gold selling frost lotus and extra cards. Hatdance was a shadow priest and did more damage than healing. One of the abilities that priests have is "Power Word: Shield" which temporarily shields one from physical damage. Maxing out the weapon abilities of all my characters was one of the items on my bucket list and PW:Shield made this easy, even for unarmed skill. She would wield whatever weapon she was working on, cast Shield, and then start hitting something. Whenever the shield started to fade, she would then cast it again. Taking very little damage, she maxed her weapons skills very easily. Hatdance ran around with her pet [Bombay Cat].
Fistee, a gnome warrior, was an honorary Slacker. Players are limited to ten characters per server so Fistee ran around on a different server, sort of like a parallel universe but not an evil one where everyone has a goatee. Officially she was in my brother's guild, "Dragon of the East". Fistee was originally created as a challenge to get to level 80 without ever using a weapon but instead rely on fists but not "fist weapons". This is where her name came from, in case you are wondering. Specifically, the challenge was to max out the unarmed skill while all the other weapon skills remain at 1. As it turned out, it was easy. She never used a weapon but did wield a shield and would "shield bash" which did a decent amount of damage. I suppose technically the shield should then count as a weapon but it didn't violate the weapon skill rule.

I decided Fistee should just go with the cliché and be a pink pig-tailed gnome. Actually, in WoW, these are called "boar tails" not pig tails. No really, they are. Fistee's pet was a [Snowshoe Rabbit] which she named Mr. Pookums. She was a distant relative of my other gnomes, like a third cousin or something. I knew that Fistee would be my last character, so in addition to the fist challenge, Fistee also was a chance to experience the WoW content one final time. As I mentioned above, I enjoyed questing a lot even if I had done most of it before. It was interesting to start a character again without the support of high level characters providing gold, bags, etc. I had forgotten the relief you get when you find and equip your first 6 slot bag. It makes early questing so much easier. Fistee was a miner/enchanter. She also ended the game with a motorcylce but without the support of an engineer she had to mine and sell ore to earn enough gold, around 15,000g, and buy her bike in the auction house.
Dumbaxe, son of Lameaxe, was one of my "Cataclysm" characters and not really a Slacker. Here he is with his pet bear Judge. This bear was the original pet he got at the very beginning of the game and I just kept it. I did tame a few others although they were never really used. Included with these were Bellygrub, Boaringguy's nemesis, a sea-gull named Steven, and Winna's Kitten, a green, yes, green cat. His tabard was one that you get as a quest reward in Shadowmoon Valley. I wanted to get that tabard for Lameaxe, but never did. I really didn't care about getting Dumbaxe's reputations to exalted except for Timbermaw. Unfortunately, you no longer get the quest that takes you back to Ironforge where the king announces your achievement city wide. It's all very anticlimactic now. Dumbaxe did raise Wintersaber Trainers reputation to exalted so he could get a Winterspring Frostsaber mount. I had to do that "grind" one more time. But what took Lameaxe a month, and Skinbo a week or so, only took Dumbaxe an evening to get. I didn't really need any crafting professions, so Dumbaxe just went with mining and skinning and sold bars/leather in the auction house.

Because I wanted to see all of the new content, I decided to have Dumbaxe get the new Loremaster achievement, which meant he will have done all (well, most) of the quests in the game. There is one quest that I just couldn't bring myself to do and that was to kill a certain boar in Redridge Mountains. I've caused that poor beast enough grief. Questing is very linear now, and is designed to keep you moving from one quest hub and zone to the next. This makes it very easy to find and finish all of the quests in each zone. I basically did the zones in order based on the zone's level. There is a new "feel good" quest in Blasted Lands where you have to rescue some murloc tadpoles from nagas that had enslaved their village. I really liked this quest and decided that this would be the quest that Dumbaxe got Loremaster of Eastern Kingdoms with. One other thing that I decided to do with Dumbaxe is get the "Bloody Rare" and "Frostbitten" achievements that you get for killing a bunch of rare creatures in Outland and Northrend.
Grout, a goblin warlock, was my other "Cataclysm" character. Of the two new races' (goblin and worgen) starting areas, I liked the goblin zone the best. Like Dumbaxe, Grout got Loremaster of Kalimdor and Eastern Kingdoms, i.e., did all the quests there. And, like Dumbaxe, Grout got Loremaster of Eastern Kingdoms rescuing the murloc tadpoles. Even people that hate murlocs have to admit that the tadpoles are fun... Grout picked up "The Lady's Necklace" while questing in Ghostlands. I always liked the scripted event and song Lament of the Highborne that is played when you turn in the quest to Lady Sylvanas and decided that would be the final quest that Grout would do. Like Gooniecat and my hunter characters, Grout typically didn't have a companion/pet. But when he was fishing, he would often summon "Mr. Grubbs", the grub worm that can be found in Eastern Plaguelands. His tabard is the one you get when you fully explore Northrend. Grout was an herbalist/skinner. Skinning is very profitible at lower levels, much moreso than mining and herbalism.

One thing that I did not want to do was level up, again, in Outland and Northrend. Blizzard added a new profession to the game, archaeology. By the way, I liked how the archaeology trainer in Stormwind is Harrison Jones; the trainer in Orgrimmar is Belloc. Anyway, because you get XP for each archaeology "dig", I thought it would be interesting to try to level up from 60 to 80 just by doing archaeology, hearbalism, and killing monsters at dig sites when necessary. Actually, by the time Grout finished the old world quests, he was at level 63. At first, I thought this would be a long grind, but you get 3 digs per dig site, and so adding up the XP, I'm guessing it averaged 75 digs to gain a level. It took a bout a week. By the time I hit 80, I had 18 rare artifacts completed and needed only 2 more to get the "Professor" title. So after Grout did the first Cataclysm zone, I decided to go back to archaeology, get the last 2 rares real quick, and then get back to questing. Silly me. Archaeology starts out quickly and easy enough, but chances to get the rare items is not distributed evenly. These last two items took forever, and I was really getting sick of it. Unfortunately, the official rules for OCD state that once you put something on your WoW bucket list, you must complete it. After an incredible mind numbing, tedious grind, (and this coming from someone who actually likes grinds...), Grout finally got the Professor title and I immediately turned off dig sites in the map user interface. So in addition to leveling from 63 to 80, Grout leveled from 82 to 85 just with archaeology. As God is my witness, I'll never be digging again.
 

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